Posts tagged ‘OpenCL’
More on the road…
These days I’ve been reading around about sparse voxel octree and things, because I want to reinvent the wheel in my way. I’ve done this before (3D game engine), but now I feel that I can do something new now, what I didn’t do before.
Some hints what I’ve been reading (and still reading):
- John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
- Carmack: Sparse Voxel Octree
- Current Generation Parallelism In Games – Jon Olick, id Software
- Volumetric Scene Reconstruction from Multiple Views
- OCTree Voxel Modelling with Multi-view texturing in Cultural Heritage Scenarios
- Don’t Reinvent The Wheel, Unless You Plan on Learning More About Wheels
Happy reading!
PS: Waiting for OpenCL.